package objects2d.Avatar;
import box2D.dynamics.B2World;
import openfl.display.Sprite;

/**
 * ...
 * @author Marcos Martinez
 */
class AvatarController
{
	private var m_cCanvas:Sprite;
	private var m_cWorld:B2World

	public function new(cWorld:B2World) 
	{
		m_cWorld = cWorld;
		m_cCanvas = new Sprite();
		
	}
	
}